Sunday, 15 April 2018

Hadron expanse campaign

Hadron expanse rules
Your faction has sent a task force to explore and exploit the expanse. 

Game procedure: EXPLORATION MISSIONS
First decide on the system you are fighting over. You can choose to fight and claim an existing system or search for a new one. If one player decides to fight for existing system worlds that takes precedence
If both players decide to search new systems randomly generate a system here:
https://donjon.bin.sh/scifi/system/

Take a screenshot or write down the details. 

If both sides want to roll again they can until either side is happy.

Forces for EXPLORATION MISSIONS
1500 points. No primarchs or lords of war. 

Results: 
There are no modifiers for exploratory missions. The points below are fixed. Each exploratory fleet is self supporting (hence small)
Win 5 points. Loss 1 point. +1 for massacre. 
Points can be spent to secure neutral territory 
Winners choose to spend points first. 
Points can also be used to build bases as per: https://alephsectorfiction.blogspot.co.uk/2017/10/the-foramen-campaign-how-it-works.html
Bases will eventually influence modifiers in the expanse. 

Planetary worth. 

uninhabited rock/ice planets: 5
Artefacts etc: 1
Uninhabited terrestrial worlds: 10
Inhabited colonies: 20
Civilised/mining/all other worlds: 30
All civilisations are human 

Artefacts:

Results will be described once they have been found and activated.

Diplomacy. 

if a world is civilised the winner may attempt to add the world to its faction. +2 for winning. +3 massacre 

Orks: 6+
Imperial forces: 5+
Tau: 5+
Chaos: 5+
Necrons: 6+
Eldar: 6+
*winners go first*

STANDARD BATTLES
Once discovered, factions may fight standard battles in the Expanse - they may NOT explore new territory or conduct diplomatic missions
Points: 1pt per 500 pts +1 per massacre. Can take territory as per the core rules
https://alephsectorfiction.blogspot.co.uk/2017/10/the-foramen-campaign-how-it-works.html

GOTHIC GAMES
1000-1500 point battles can explore, take territory (counting as explorator - 5pts win 1pt loss).
Instead of taking territory fleet wins can take control of space lanes. Controlling a space lane restricts supply for all other factions. All space lanes start as neutral. More will be added as more systems are found.

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