Monday, 7 January 2019

Points and costs

Global Modifiers

Result

Effect

Win at 40k

+1

Win at Kill Team

0

Win at Gothic

+2 Space

Killed enemy warlord

-1

Kill named character

-1

Kill a LoW > 25% of points

-1

Kill A Titan (Titanicus)

-1

For each Capital ship destroyed in Gothic

-1

Points

Campaign Points

Kill Team

1*

up to 1000

2

1000-1499

3

1500-2000

4

2000-4000

6

Apocalypse

Variable

BFG 1000

4*

Only certain effects are possible. You cannot build land installations with a fleet

BFG 1500

6*

Only certain effects are possible. You cannot build land installations with a fleet

Titanicus

8*

Only certain Territories. Also each lost titan inflicts -1 global modifier.

Item

Campaign Points

Description of effect

Territory (square)

1

For systems or planets only using squares, one point takes one square. (Plus positive modifier difference)

Territory (map)

2

Take one map territory. Multiples of 2 may take more than one territory. Must be in supply (Plus positive modifier difference)

Neutral Terrirory (map)

1

Take one neutral map territory (must be in supply) (Plus positive modifier difference)

Cityfight territory (map)

2

Only Cityfight games or 1000 points or lower games can take this type. (Plus positive modifier difference)

Kill Team Territory

1

Only Kill Team games can take this type

Territory (map territory of squares)

2

For large regions, a "square" is a territory (Plus positive modifier difference)

Create Settlements

1

Increases the cost of the planet by 1. Add a square to system maps. Add a settlement on maps. Limit: 1000 for planets

Create Supply dump INSTALLATION

1

Created on friendly or neutral territory. Adds +1 local planet modifier, counts as supply (max +6) Raw points only (no modifiers)

Create Defence Laser INSTALLATION

3

Created on friendly territory. Adds a +2 cost territory, prevents invasion without space superiority unless explicitly raided. Raw points only (no modifiers)

Create Defence Beacon INSTALLATION

2

Created on friendly territory. +1 local system modifier (maximum +3). Raw points only (no modifiers)

Create Space Port INSTALLATION (4)

8*

Can be stored over multiple games. Raw points only (no modifiers). +1 local modifier. Covers 4 squares

Create Major Space Port INSTALLATION (9)

18*

Can be stored over multiple games. Raw points only (no modifiers). +1/-1 local modifier covers 9 squares

Create Starbase

18*

Can be stored over multiple games. Raw points only (no modifiers). +5 space port modifier

Conduct Raid

2

Global raids. Take no territory, Inflict -1 modifier on your opponent

Conduct Local Raid

1

Local raids. Take no territory, Inflict -1 modifier on your opponent (local to system)

Conduct Raid operation

2

Destroy one installation

Fighting retreat

1

For each point, give up one square or map territory, but reduce negative local modifiers by 1

Strategic withdrawal

2

Abandon a planet where you are fighting that enemy. Remove all negative modifiers from that enemy

Strategic Consolidation

4

Abandon a system. Clear all negative modifiers from your faction.

Special

Campaign Points

Description of effect

Defensive Battle

N/A

Cannot take territory, but the opponent may not use modifiers to increase squares taken. Must be delcared prior to battle

Narrative mission

+1

Strong narrative or non matched play