Saturday, 29 September 2018

Kill team campaign rules

Kill Team Campaign.
Searching for the Foramen Ignotum: the Foramen Ignotum is the final predicted path through the cicatrix in the Aleph sector. It’s control will confer huge benefits to the controller of it. To find out how to create and control the pathway each faction must find leads and clues to the ancient necron device needed to create it. However this endeavour must be conducted somewhat covertly, to avoid awakening the powers of the deep Hadron Expanse. The task will be left to small elite teams.

Each kill team win gives a lead *until a clue is found at which point the leads are discarded*
After each game a clue is found on a roll of 7+
Each lead gives +1 to the roll
Clues:
Starchart to the system of Lysis
Map of the planet of Hexis
Ritual instructions
The necron key
Once all keys are found games of kill team and 40k may be required so that one faction or alliance has all the clues. All the clues are needed! Then control of Hexis in order to create the Ignotum - or prevent it. 

Current Status
 - Genestealer Cults: 1 Clue *Ritual Instructions*

40k Campaign "Loot Table"

For every 3 games of any system in the Aleph Campaign or for every narrative game:

01-05 - strategic support: add +2 to space modifier (maximum of +5)
06-10 - strategic support: add +1 to one region
11-15 - strategic support: add +1 to one region 
16-20 - strategic support: add +1 to space modifier 
21-25 - infrastructure: settlement worth +1 on a system of your choice 
26-30 - infrastructure: expand a world by 3 squares 
31-35 - infrastructure: expand a world by 3 squares
36-40 - infrastructure: settlement worth +2
41-45 - reinforcements: clear a global modifier
46-50 - reinforcements: clear a global modifier
51-55 - reinforcements: clear a global modifier 
56-60 - local raids: -1 local modifier on any enemy 
61-65 - local raids: -1 local modifier on any enemy 
66-70 - local raids: -1 local modifier on any two enemies 
71-75 - local raids: -1 local modifier on any two enemies 
76-80 - local raids: -2 local modifier on any enemy 
81-85 - strategic raids: inflict a regional -1 modifier on any enemy 
86-90 - strategic raids: inflict a -1 modifier on any enemy 
91-95 - strategic raids: inflict a -1 space modifier on any enemy
96-100 - strategic raids: inflict a -2 space modifier on any enemy