Monday, 7 January 2019

Points and costs

Global Modifiers

Result

Effect

Win at 40k

+1

Win at Kill Team

0

Win at Gothic

+2 Space

Killed enemy warlord

-1

Kill named character

-1

Kill a LoW > 25% of points

-1

Kill A Titan (Titanicus)

-1

For each Capital ship destroyed in Gothic

-1

Points

Campaign Points

Kill Team

1*

up to 1000

2

1000-1499

3

1500-2000

4

2000-4000

6

Apocalypse

Variable

BFG 1000

4*

Only certain effects are possible. You cannot build land installations with a fleet

BFG 1500

6*

Only certain effects are possible. You cannot build land installations with a fleet

Titanicus

8*

Only certain Territories. Also each lost titan inflicts -1 global modifier.

Item

Campaign Points

Description of effect

Territory (square)

1

For systems or planets only using squares, one point takes one square. (Plus positive modifier difference)

Territory (map)

2

Take one map territory. Multiples of 2 may take more than one territory. Must be in supply (Plus positive modifier difference)

Neutral Terrirory (map)

1

Take one neutral map territory (must be in supply) (Plus positive modifier difference)

Cityfight territory (map)

2

Only Cityfight games or 1000 points or lower games can take this type. (Plus positive modifier difference)

Kill Team Territory

1

Only Kill Team games can take this type

Territory (map territory of squares)

2

For large regions, a "square" is a territory (Plus positive modifier difference)

Create Settlements

1

Increases the cost of the planet by 1. Add a square to system maps. Add a settlement on maps. Limit: 1000 for planets

Create Supply dump INSTALLATION

1

Created on friendly or neutral territory. Adds +1 local planet modifier, counts as supply (max +6) Raw points only (no modifiers)

Create Defence Laser INSTALLATION

3

Created on friendly territory. Adds a +2 cost territory, prevents invasion without space superiority unless explicitly raided. Raw points only (no modifiers)

Create Defence Beacon INSTALLATION

2

Created on friendly territory. +1 local system modifier (maximum +3). Raw points only (no modifiers)

Create Space Port INSTALLATION (4)

8*

Can be stored over multiple games. Raw points only (no modifiers). +1 local modifier. Covers 4 squares

Create Major Space Port INSTALLATION (9)

18*

Can be stored over multiple games. Raw points only (no modifiers). +1/-1 local modifier covers 9 squares

Create Starbase

18*

Can be stored over multiple games. Raw points only (no modifiers). +5 space port modifier

Conduct Raid

2

Global raids. Take no territory, Inflict -1 modifier on your opponent

Conduct Local Raid

1

Local raids. Take no territory, Inflict -1 modifier on your opponent (local to system)

Conduct Raid operation

2

Destroy one installation

Fighting retreat

1

For each point, give up one square or map territory, but reduce negative local modifiers by 1

Strategic withdrawal

2

Abandon a planet where you are fighting that enemy. Remove all negative modifiers from that enemy

Strategic Consolidation

4

Abandon a system. Clear all negative modifiers from your faction.

Special

Campaign Points

Description of effect

Defensive Battle

N/A

Cannot take territory, but the opponent may not use modifiers to increase squares taken. Must be delcared prior to battle

Narrative mission

+1

Strong narrative or non matched play

 

















Monday, 24 December 2018

Stahl’s Experiments

Sire these recordings were intercepted by our agents a short time ago – it may go some way into revealing the intentions of the traitor Stahl.


+++++++++++++++++++

+++Initialising......++++++


[Stahl] Commencement of investigation quadringentesimo tricesimo tertio on subject quintus beta. Assisting is Libriarius Codicier Zidon Eznath, Mechanicum Tech adepts and Thorikitai auxiliaries in attendance with attendant psykana to maintain Quintus Beta's form. Appropriate wardings are in place to prevent incursion.

Quintus beta, is an etheric Coalescence of the seventh order, of the Khan'gurani'i within that Coalescence of Immaterium. Quintus Beta refers to itself as “Mite Blight”, the rhyming couplet and choice clear of its origin, though of course its true name [DATA CORRUPTED] being a composition of its phonics resonance in its etheric creation. Quintus Beta has been selected for this exploration into etheric entities due to it other Khan'gurani'i maintain their form within the Materium, as well as their relative intelligence. Quintus Beta was captured along with 36 other specimens on the Sword of Olympia deck 27 aft section. Correct selection is vital, and so acquisition of Etheric matter from Aether Syphons was discounted due to nature of captured subjects.


--There is a thrumming in the background as heavy sounding doors open, revealing a high pitched but guttural and choleric growling along with the faint background noise of human screams--


[Stahl] Zidon, is everything prepared and ready for the investigation?


[Zidon] Yes Warsmith, however unfortunately being able to shut it up is proving fruitless.

[UNKNOWN] yOU BASTaRDs! LET ME gO! puS ANd BoiL anD GOrE and BOre, Set Me FReE or IN paIN You wILl bE! ThE gRaNdfAthEr wilL KNOw What YOu're doiNG! he'LL Know!


--the Unknown voice continues to babble incoherently--


[Stahl] You have tried everything?


[Zidon] Yes sire, no form of warding seems to prevent it from talking, it appears to be part of its essential nature.


[Stahl] Have tried sewing its mouth shut?


[Zidon] ....What?


[Stahl] Etheric entities drawn forth as far and Quintus Beta here are bound by material laws almost to the degree of us Zidon. Do it, clamp its mouth shut and sew it.


[Zidon] Aye Sire.


--The sounds of a struggle from the subject, along with screaming are settled back to nothing--


[Stahl] Continuing study. Previous studies concluded that Aetheric entities are Gestalt forms, this of course is confirmation of previous assumptions. It has remained elusive to those of scientific pursuits to categorise and index the constituent parts of Gestalt forms. The study of subject Sacrum Alpha revealed that each Aetheric Entity is comprised of a multitude of Immaterium reflections of Materium occurrences. Of course which Materium occurrence can be difficult to determine due to lack of linear chronomic measurements. However subject Sacrum Alpha allowed us to conclude that each gestalt is ultimately held in form not as previously hypothesised but rather by a central and singular element. Note: Singular element shall henceforth be referred to as Empyric Lode. In the case subject Sacrum Alpha, The Empyric Lode was determined to be Sacrum Alphas former “soul”, which through self abasement had been consumed by the Coalescence of the Ninth Order becoming part of it. Hypothesis: Empyrean Lodes created from Materium subjects are, while consumed by the Aetheric Coalescence are more distinct from it due to the imperfect interaction between the two competing elements, see – XV Primarch theories.

Subject Quintus Beta has been identified through Empyric analysis to be comprised of eighteen Materium reflections. The nature of these reflections can indicate why Aetheric entities of Gestalt creation behave in certain ways. Put simply, their personality and psychology is a reflection of the Materium reflections of the mortals that created them. This reinforces the theory that while intelligent, Aetheric Entities are not sentient and are simply driven by the gestalt that bore them. This might be even more true for the greater Coalescences, as the greater the elements, the lesser the creations actual autonomy.

Previous experiments have borne fruit, with Experiment MXVI proving a valuable asset. However it is clear that even Experiment MXVI is created from corrupted elements and is a poor specimen to the ultimate goal.


[Zidon] Sire, the analysis is confirmed, subject is composed of 18 Materium reflections, bearing one instance of a pox, likely among the Khrave Xenos species, I have sifted the reflection, it appears to have afflicted the poorest and least educated, those the Khrave considered the most crass. Additional Reflections point to a period of stability in a human empire I do not recognise, a family laughing around a fire, I do not know its significance.


[Stahl] Any indication of Chronomic Index?


[Zidon] None sire, it still proves impossible.


[Stahl] Expected, I do not know if the time periods of the Reflections have significance. Move to the next stage, prepare the Psykana for the Causonicus Ossifyer, though keep the power low, the specimen is small and so a overload easily caused.


--There are sounds of chanting from human voices, some clear, some not, either sounding mutated or mechanical in nature. The chanting is nonsensical--


[Stahl] Observation – all observances of Gestalt entities, “Daemons” and their other subspecies of Empyric entities, always appear to conform to mathematical constants, hmpf, and Fabius said the Warp does not have rules.


---The droning and chanting becomes louder and the audio breaks down, there is clear corruption, whenever I listen sire, I keep hearing voices, I find it quite disturbing. The static laden audio continues for some time, approximately 63 minutes---


[Zidon] The ritual is complete sire. 


[Stahl] Do not refer to my work in such tones Zidon.

Continue observation – Subject Quintus Beta has been rendered successfully into its independent Materium reflections into eightee-.... ZIDON! There are Nineteen Flasks! What have you done? I told I would not tolerate mistakes!


[Zidon] Warsmith I....Please! The machine sets the flasks required for the task it requires.


[Stahl] Then your analysis was flawed, there are 19 Reflections making this Gestalt, explain! This invalidates the entire theory of the Numeric Constant!


[Zidon] Sire! I will check.


----There is the sound of machinery and dataslates being tapped by Ceremite fingers, there is also the hum of a power field activating. Sire historical records show that the Primarch Perturabo was prone to deadly rages that may have permeated through his Legion, this instability would would suggest Lord Guilleman was correct in ensuring all Geneseed available in the Primaris project was not used-——


[Zidon] Warsmith Stahl! Sire you need to see this! The Nineteenth flask!


---For several minutes the audio is unrecognisable, the two traitors are muttering to one another away from the audio pict. Even with enhancement it cannot be made recognisable.


[Stahl] Outcome of investigation quadringentesimo tricesimo tertio on subject quintus beta. Quintus Beta was successfully rendered into its constituent 18 Materium Reflections and seemingly destroying the Gestalt Entity. The next stage of this experiment was to allow the 18 Reflections to see if the same entity would reform or a different Gestalt form would emerge, however this experiment is forced to be cancelled. If the rendering of Quintus Beta the Causonicus Ossifyer is designed to process Aetheric matter far more efficiently than the “rituals” of the Mechanicum. However, while this was performed the Ossifyer has had an unintended side effect which puts us far closer to the ultimate goal of my Iron Empire. The Nineteenth Flask, dubbed Quintus Beta Omicron, is wholly comprised of Aetherium, but no Materium Reflections contaminants, even incidental ones. In essence, the contents of Quintus Beta Omicron represents pure energy of Immaterium, as if the Primordial never existed. The Omnicron is incredibly unstable and easily contaminated by those of any reflection within the Immaterium so is kept isolated in Null Stasis. Interesting development are the other 18 flasks, while the Empyric Reflections still exist, they are in what only can be described as a “dessicated” state, proving they are far more resilient to destruction than previously thought.


++++Transmission Begins++++

File is a pict feed with no sound. The pict shows Stahl and two other Iron Warriors looking over an observation deck into a room below. Within the room is a Bloodletter chained and warded to a side wall. Stahl is seen to give an order audibly however processing cannot determine the order as he turned away from whatever is recording the feed. Below 2 Humans males and a 4 Tau males of the Earth Caste are pushed in through separate entrances. Judging from the clothing the Humans appear to be Novgorod and the Tau are from Vi'orla Sept and Melberg. Another Iron Warrior, suspected the be the Sorcerer “The Unveiled” gives instructions to the Humans and Tau. The Tau, in their Xenos tongue clearly refuse, however the Novgorod humans while they swear Novgorod curses at the Iron Warriors, seem to comply and set upon the Tau Earth Caste. The Tau, clearly unfamiliar with combat are unable to defend themselves, and over several minutes the humans beat them to death. Stahl seems to be disinterested in the fight, suggesting this is not gladiatorial in nature, instead his attention is fixed upon the bloodletter, who is observed to be stirring and straining in its bonds.

Stahl is observed to say “send in the second cohort” before another group of humans are brought into the room. There are 3 in total, 1 adult male, 1 adult and 1 prepubescent male approximately 7 solar rotations, they are of unknown origin but clearly familiar with each other. It is likely assumed these were a familial unit, from build and stance, it would be likely that the male was military, possibly navy and his family. Iron Warrior suspect of the being “The Unveiled” once again orders the Novgorod prisoners, this time to kill the child and they may leave, to which they at first hesitate but then move on the 3 newcomers. The male officer moves forward to block the Novgorod and is clearly a trained fighter to a greater skill than his assailants, however he is unable to overcome them both unarmed and is driven to the ground, who beat him bloody. Seemingly dead, the Novgorod rise and begin to move on the female with an eye to the male child. Throughout this, the Bloodletter has been reacting to a far greater effect, with its rippling and swelling. As the Novgorod move to attack the two, the male rises and tackles one Novgorod at the knees driving him to the ground. The Bloodletters bonds begin to grow white as the adult male and female fight to protect the child. Stahl watches reverently as the scene unfolds, the bonds begin to crack, visibly it swells in power as the fight becomes more desperate. Stahl turns to the other Iron Warrior and orders him to note the outcome, he then turns to the pict feed:


Subject Zeta Lambda test complete, theory confirmed. Experiment shows that the strength of Aethic Entities increase in the Material realm when able to feed off the source of their Empyric Lode. In the case of Zeta Lambda it was identified that its Empyric Lode was Materium Reflection of a murder of a soldier and their family. Test one demonstrated that any act within the greater Locus of the controlling Greater Coalescence – in this case the Eighth Order, resonates with the Gestalt essence of the creature, however anything resonating with the Lode does so at greater magnitude. It appears irrelevant whether the outcome is the same or different to that that created the Empyric Lodestone, simply that it occurs as this feeds the entity, and therefore, the Greater Coalescence. This will have applications to further expansion. Securing Aetheric energy with a specified Lode will improve the efficiency of War Constructs, and ultimately allow them to be more easily controlled.”



+++ Transmission incoming +++

+++Data files incoming +++

+++Downloading+++++

+++Downloading+++++

+++Downloading+++++

+++Downloading+++++

+++Complete+++++


The following documents appear to be technical information from other experiments with only some commentary from the experimenter, assumed to be Stahl. We have had some difficulty in deciphering the meaning as it appears to apply scientific terminology and rigor to processes and acts that appear to be Sorceric, using a combination of Dark Tongue seen on Fenris and Scrapcode binaric in nature which caused significant issues in dealing with. Effectively I believe Stahl is attempting to reduce these all to a mathematical process. From the parts we have been able to decipher we have gleaned the following information:


Stahl appears to have experimented with small amounts of Warp-stuff collected with what is described as an “Aetheric Syphon”, as an aside we are unsure whether this is independent device of, or part of existing Daemon Forges. Furthermore, neither location nor time is recorded, but this is assumed to be old.

The experimenter, introduces a number “none sentient” warp-stuff to one another, most simply do not interact with one another, however some do, coming into micro entities lacking sentience other than to seek more like warp-stuff. The experimenter surmises that these “Reflections” do not conform to the larger “Convalescences”. The second experiment introduces warp-stuff from a “Convalescence”, in smaller quantity than the other Warp-stuff. Despite its small size, the new matter “breaks down” warp matter that has not formed into micro gestalt forms. The larger micro organisms that were already formed give each other wide berth. Then the Stahl introduces another amount of Warp-stuff, this time from the same “Convalescence”, this is immediately attracted to the micro-entity of similar convalescence formed into a larger entity, that begins to attack the other non aligned micro-entities, some of which are absorbed into the mass of the aligned, granting it something which unfortunately is indecipherable at this time, we believe Stahl is discussing the nature of the power of the Chaos Gods and their servants and how the consumption of souls interacts with         their servants.


This experiment was repeated a number of more times with some differing variables, each observing the peculiarities of what Stahl created or the manner in which the engaged with one another. The conclusion of this is Stahl concluding that some Warp-stuff is utterly opposed to one another like opposites of a magnet. This much any versed on the Daemonic know this already so is of little value, however Stahl concludes this is even with non-sentient singular elements of the Warp. Stahl surmised this could be used to create a form of “Shunt”, to remove elements of warp matter from individuals or warp creations, distilling them into a purer form. Whether Stahl is capable of this or not is unknown. What is known is some of the most mutated traitor Astartes flock to his banner, this is believed to be due to his Medicae expertise and resources at replacing damaged organic matter, though these documents may suggest something more is at work.


Please be careful with attached records, due to the nature of the Stahl's writing, there are elements of Warp Malevolence at play.


+++++Downloading attached++++

++++Downloading++++

++++Downloading++++

+̘͇̱+͢+̵̞+Ḍ̖̯͎o̜͙̤͔̯̦̖ẃ̰̯̠̻n͕̼l̞͉͚̣͘o̘͞a̗͜d̨̗̼̬͉͔ị̶n̠͔̘̫̺͜g̴̩͖͙͕̟̳̘+̤̘͙̬͈͞+̷̲͔̭+͓̟͍̪̱͎+̟͔̫̞̫̠̕

+̶̱͉͇̞͔̝͠+̵̷̶̭̫̭̱̠̘͜͞+̢̤̹͖̰̹̪̖̝̮̘̻͓̝̬͘̕+̡̕͢͏͖͕̣͚͔̳̫D̨͢͏̱͙͔̙̯͖̜̱̲ǫ̶̛҉̛̲̣͇̜͙ẁ̨̥̪̗͚̫̻͉̪͖͉̼̹̳͎̟̠ņ̘̠̯̩͕̻̩͓̼͍̰͕̫͘l̠̩͔̖͈̻̬͘ǫ̖͓̣͎̲̦͙̬̠̱͞a̕͏̴̹̲̬̠͉͈̱̜̬͟d̡͎͓͙̜͔̖̗͈̲͙̮̖̞̯̣̪͢͢ͅi̷̸̩̼̭͙̻͜͞͡ń̨̳̻͉̞̹̞͍̜͍̠͘͢͞g͝҉̶͏̱̺͙̞̯͇͇̻̣̞̘̗̟̦͕+̡̨̤̟̟͓̜͎̫̣̤͍͖͔͙̲


Monday, 5 November 2018

Hexis campaign rules

40k hexis Campaign rules system
- starting on the 24hr event.

Overview:
Games on the planet of Hexis will go on from 10am on Saturday 10th November. All games count.

Alliances:
- Chaos-ork pact
- Eldar-Tau-Federal alliance
- Imperium of Mankind
- Necrons*

*Necrons don't take territory they simply remove people from territories.

Infighting:
- factions within alliances may fight amongst each other. Petty feuds, self interest, arguments etc
- When a faction in fights, it will inflict -1 on each of the in fighting faction, but can claim neutral territory.

Grand Alliances
 - In the direst circumstances the Imperium and Alliance would rather chaos lose and will ally together against chaos.
- necrons will (for complicated reasons) ally with anyone against the alliance and eldar, out of spite (but will generally try to remove everyone)

Ultimate goals
- Create and maintain a base of operations**
- Take and hold the device chamber
- Dominate the planet

**If you don't have a base, you can't take territory. Your faction must win 1 game of Kill Team or 40K to build this base.

Territories
Each game wins one territory of the correct type. There are 4 types.
- Inner city and catacombs (white bordered): Kill team games only. One win claims one territory. Winning vs. anyone can take unclaimed. For claimed territories you need to beat the faction holding the territory
- City (light grey bordered): 1000 point or less 40k games, or up to 1500 point "cityfight" narrative games.
 - Ruins (medium grey bordered): 1000-2000 point games of 40k. Ruins and wasteland terrain.
- Wastelands (dark grey bordered): 1000-2000 point games of 40k will take one "box" in the wasteland terrain before modifiers. Apocalypse games will take all boxes of the wasteland sector. Titanicus games count as 2x 40k. 

Notes
- You cannot advance into new territories if:
                - There are no territories of your opponent or neutral which can be taken by the game you are playing
                - You do not have a supply line to your base of operation*
*Supply means tracing a line through friendly territories or territories which have at least one of your faction's markers in them.

- If you cannot take territory but win, inflict a -1 modifier on your opponent instead, or add +1 to your own modifiers.
- Apocalypse games (>3500) always take territory, and the winner always adds +1 and inflicts a -1 on *everyone* else.
- Narrative games of 40k: winner gains +1 territory so long as they can be taken.
- multiplayer games: winner takes 2 territories either neutral or from factions ending below them. Second place takes one territory. Last place suffers a -1 mod. Multiplayer but two sides are considered alliances. 
- kill teams can always get into the city even if no supply, but cannot take territory. 

Bases:
- Bases cost one "win" to create (at any points/game). 
 - Bases exist in a territory but confer no benefit for it apart from supply.
- Bases are overrun when the territory is lost.
- You can build as many bases as you want.

Modifiers:
Modifier difference may add an additional teritory or territories for the winner. The formula for determining this is as follows:
- Extra territories gained: INTEGER((Difference in modifiers)*(points played)/9000)
- Example: force A has +3. Force B has -2. Force A wins a game at 2000 points 40k. extra territory formula=  = INT((5*2000)/9000) = 1. Force A gets an additional territory.

Evolution: The campaign and rules will evolve as the situation changes.



Finding an alternative Key or the means to create one
- Each 40k or Kill team game may be used to research key technology. After each game of this type the winner does not take territory. Instead the winner (and loser) may roll a D6 to see if his or her faction has found the necessary information to activate the device without a key.

1-6 (1 always fails): The necessary information is not found
7+ The faction now has the means to activate the device

Add +1 for each WIN secured in "Key games"

Eldar: The eldar already have the key and this knowledge. Wins by eldar can subtract a modifier from their opponent.

Narrative games: +2 for the winner +1 for the loser (40k only)
(so eldar will inflict a net -1 above)

Narrative Games
As ever narrative missions count DOUBLE.


Saturday, 29 September 2018

Kill team campaign rules

Kill Team Campaign.
Searching for the Foramen Ignotum: the Foramen Ignotum is the final predicted path through the cicatrix in the Aleph sector. It’s control will confer huge benefits to the controller of it. To find out how to create and control the pathway each faction must find leads and clues to the ancient necron device needed to create it. However this endeavour must be conducted somewhat covertly, to avoid awakening the powers of the deep Hadron Expanse. The task will be left to small elite teams.

Each kill team win gives a lead *until a clue is found at which point the leads are discarded*
After each game a clue is found on a roll of 7+
Each lead gives +1 to the roll
Clues:
Starchart to the system of Lysis
Map of the planet of Hexis
Ritual instructions
The necron key
Once all keys are found games of kill team and 40k may be required so that one faction or alliance has all the clues. All the clues are needed! Then control of Hexis in order to create the Ignotum - or prevent it. 

Current Status
 - Genestealer Cults: 1 Clue *Ritual Instructions*

40k Campaign "Loot Table"

For every 3 games of any system in the Aleph Campaign or for every narrative game:

01-05 - strategic support: add +2 to space modifier (maximum of +5)
06-10 - strategic support: add +1 to one region
11-15 - strategic support: add +1 to one region 
16-20 - strategic support: add +1 to space modifier 
21-25 - infrastructure: settlement worth +1 on a system of your choice 
26-30 - infrastructure: expand a world by 3 squares 
31-35 - infrastructure: expand a world by 3 squares
36-40 - infrastructure: settlement worth +2
41-45 - reinforcements: clear a global modifier
46-50 - reinforcements: clear a global modifier
51-55 - reinforcements: clear a global modifier 
56-60 - local raids: -1 local modifier on any enemy 
61-65 - local raids: -1 local modifier on any enemy 
66-70 - local raids: -1 local modifier on any two enemies 
71-75 - local raids: -1 local modifier on any two enemies 
76-80 - local raids: -2 local modifier on any enemy 
81-85 - strategic raids: inflict a regional -1 modifier on any enemy 
86-90 - strategic raids: inflict a -1 modifier on any enemy 
91-95 - strategic raids: inflict a -1 space modifier on any enemy
96-100 - strategic raids: inflict a -2 space modifier on any enemy